The development of computer networks and multimedia technologies is spawning a new type of art, online multimedia art. Many people think that the most important feature of this type of art is: traditional art forms, types of creation, appreciation, communication and digital processing technology, modern communication technology, network transmission technology, multimedia technology and other new technologies.
As a new method of information exchange, the Internet can expand and enhance the exchanges and connections between artists, art institutions and appreciators. Through the Internet, art institutions can select and contact artists more extensively and quickly. Artists can also choose and contact art institutions more extensively and quickly. Artistic institutions and artists can also more directly and comprehensively collect viewers' reactions to works of art, keep abreast of changes in the tastes of the viewers, and maintain close contact and timely communication with the viewers.
At present, the more popular view is that the network multimedia art refers to the new development of computer technology, especially the research results of information, communication, image, and biological sciences, and the forms and processes of artistic creation.
The network multimedia art can be summarized as the following main forms:
1. Create digital images using computers, digital cameras, digital cameras, scanning, etc.
2. Using Laser Holography to Create Holographic Works
3. Use computer to make plane and stereoscopic animation
4. Use computer-generated virtual art atmosphere, space and environment
5. Use of computers, synthesizers, tape recorders, CD players, etc. to create music and sonic arts
6. Use computer to create, arrange drama, dance
7. Real-time network broadcasting, digital interactive television, interactive movies
According to statistics, the online multimedia art also includes new media formed using life genetics and life engineering techniques.
forms of art.
Taken together, works that can be regarded as "network multimedia art" generally have the following characteristics:
I. Possibility of being able to spread on the Internet
The rapid development of the Internet has made it possible to remotely transmit multimedia art works. With the help of digital technology, edited digital images (including digital painting, digital photography, and digital video) can be produced very easily. Artists completed by the artist are distributed through the Internet. The artist can explain his work on the spot and quickly introduce the work to art lovers all over the world without having to find a distribution channel or show or performance venue.
The development of audio and video technology enables people to watch movies and listen to music at home alone. Artists can perform as much as they like on the Internet and sell their artwork directly; online concerts can be held, allowing them to perform online at the same time regardless of where the actors are scattered in the world. Music lovers can use composing software to create music or compose music for their favorite poems and publish them online. Digital music can also be retrieved, stored, played, copied and downloaded online.
Second, with "interactive"
“Network Multimedia Art†breaks the traditional way of exhibiting works in specific locations and at specific times. Any person, no matter where he is, he can participate in the work if he has the necessary conditions for surfing the Internet and communication technology. The interaction process. Appreciators can modify their works of art according to their own understanding and preferences, and create new artistic versions that meet their aesthetic tastes and ideals. This new version of the art is no longer just an aesthetic experience that exists in the viewer's consciousness, but an artistic work that is transformed into a reality through the re-creation of the viewer. The boundaries between the original and the viewer of the work of art will no longer exist.
American rock singer Bob Dylan has released a new record that allows listeners to re-assemble the picture, change the mood of the music, and even allow the fans to re-synthesize the sound. Through the Internet, the listeners penetrated deep into the artist's creation and could freely explore it and eventually became the author.
This kind of interactivity can also be experienced in virtual museums. Where people can not only watch, but also can personally operate, to modify their own dissatisfaction with the place, or according to their wishes to redistribute, simulate, so as to virtual out their past, present or future. For example, in the virtual dinosaur museum, you can see the natural landscape of the earth in the Jurassic era, as well as various dinosaurs and other animals and plants, and hear dinosaurs and other animals. Clicking on the dinosaurs you see can give you a detailed look at the habits of any dinosaur. It is also possible to redistribute the types and quantities of dinosaurs and other animals and plants, simulate and adjust the climate at the time, and observe the evolution of dinosaurs under different allocation scenarios.
Third, with a virtual nature
The combination of further development and interaction of multimedia has led to the emergence of virtual reality. Virtual museum is the artistic embodiment of virtual reality.
The National Palace Museum in Beijing is conducting digital application research on the "Virtual Palace." Many people who have visited the Forbidden City may have such regrets: Some places cannot be visited; in some places, although open, they can only see parts; some collections may not even be visible at all. The Palace Museum and a Japanese company jointly developed the first virtual reality work "Taihe Hall." Through the three-dimensional animation produced by the supercomputer, the exciting moments of the Imperial Palace tour started here: Open the Taihe Gate and enter the magnificent Hall of Supreme Harmony. The beast, which flies up to the roof and looks at the corner, sits on the emperor's throne and overlooks the Taihe Temple. King... This is something that cannot be achieved in past field trips. With the help of virtual technology, people can now do it all easily. The virtual forbidden city is a computer built with the three-dimensional model of the forbidden city, and then digital cameras "single piece of land" to collect the physical landscape of the National Palace Museum, and then click on the map to "paste" them in the three-dimensional model for synthesis, and finally the synthesis of this digital works. When people visit the Forbidden City, they can manipulate the small remote control, and they can see the huge wooden building complex of the 720,000 square meters of the Forbidden City and nearly a million items.
The network multimedia art will also change the way we display and display our traditional artworks: we don't necessarily have to collect, display, and exhibit in a specific real space. We don't have to have a solid form of work. We can Everything is done in a virtual way. Break the old art flow model based on artists, art dealers (galleries) and collectors. Computer games may develop into the computer programming art of computer technology. Computer game realistic scenes and sound effects enable players to roam in the fantasy world of the game, and act according to their wishes in the programmed virtual reality.
Dinosaurs are giants that existed on the earth in prehistoric times, and humans have never met with them directly. In the movie “Jurassic Parkâ€, the behemoths of the prehistoric era designed with computer three-dimensional animation—the vivid and endless charm of the dinosaurs—given people a high taste of enjoyment and surprises; those thrilling, spectacular and exciting hail of bullets and rain scenes. , And realistic sound effects, but also give people a sense of impact on the impact.
Fourth, popularization - everyone can participate
The new art form will provide people with a broader artistic space, especially for people who have no opportunity or ability to engage in artistic activities to experience the joy of artistic creation.
We can imagine that the creators of poetry, fiction, drama, music, and fine arts will have a garden that publishes their own works. Hundreds of people will jointly create a poem, a picture, a song, and a song on the Internet. Fiction or a script. This opportunity for human-computer interaction opens up a bright future for people's artistic appreciation, artistic creation, and artistic criticism. The civilian composer Xuecun is based on the Internet and uses the Flash music works of “The Northeast People Are Huolei Feng†to start the north and south of China.
Through online virtual museums, the public can enjoy various works of art and collections from around the world at any time, anywhere, and at will, without having to spend high travel expenses to travel around the world. If there is no internet, many viewers of these works of art may never be seen. Even if people have money, they can use online browsing as a “preview†before they actually experience the artwork.
With a computer network, art collectors do not have to shuttle through the auction houses to compare prices and examine artworks, but instead use the art network, a networked database of various art information, to sit and buy their own collections.
The network multimedia art makes art education more distinctive and more suitable for students' interests. Through long-distance network teaching, students can sit at home and enjoy art courses such as “music appreciationâ€, piano, and painting; the development of online art brings more vitality to “air classâ€.
With the advancement of science and technology and the diversification of human aesthetic interests, a variety of new artistic forms have been bred, and the artistic expression methods will also be more vivid and participatory. If we say that computer networks have changed human lives, then "network multimedia art" is also changing our understanding of "art". (Text / Zhao Wenjuan)
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